News & Community
Messageboards
Latest News
 
 
MGE Web
News Archive
Database
Reviews
Interviews
Articles
MGE T-Shirts
Privacy Statement
Mindless Games Reviews

Page 1 of 2

 Aliens vs. Predator 2 Reviewed by Chris 'Gwynhala' Burke 

Developer - Monolith Productions
Publisher - Sierra On-Line
Release Date - 10/31//01

Click for larger imageWhat could be more fun than a video game that pits the Thomas brothers' stealthy Predator against Ridley Scott's acid-dripping Aliens?

It's been done before - both as a side-scrolling arcade fighting game (Alien vs. Predator, Capcom, 1994) and as a first person Quake-like adventure/shooter for the Atari Jaguar (Alien vs. Predator, Rebellion, 1994). A PC version of the Rebellion title came out in 1999.

Monolith Productions' Aliens vs. Predator 2 is the fully-3D sequel in which you play through the same series of 23rd century events from three perspectives: that of a Marine, that of an Alien, and that of a Predator.

In single-player mode, Aliens vs. Predator 2 provides three decent adventure stories interlocking as the paths of the Marine, Alien, and Predator cross during a failed bioengineering experiment on planet LV-1201. In the six multi-player modes, the game becomes a tense shoot-em-up battle in which each species has its own tactical advantages and disadvantages.


 Storyline

Click for larger imageIn Aliens vs. Predator 2 you begin the single-player game by choosing a species - Marine, Alien, or Predator - and a difficulty level. Each species has its own perspective on the storyline, its own sequence of game levels and objectives, and unique special abilities and weapons.

The species are different enough that you'll play the same level very differently for each. AvP2 takes advantage of this, interlocking the stories by having you play on some of the same levels as an Alien, a Predator, and a Marine.

Each species' story is divided into a set of missions (one per level), each with its own objectives. The stories are completely linear: your actions never determine what level comes next, you just move automatically from level to level by completing objectives. Each story has its own ending, but there are no alternate endings. If you die before completing all objectives of a mission, the game simply drops you back to a menu to play the level again.

Once you've completed a level as a species, the level is unlocked so you can go back to it at any time from the Single Player menu.

Note: This feature is tied to your player profile, which is named Player_0 by default. If you create a different profile for multi-player games, be sure to switch back to the Player_0 profile to play unlocked levels.

Click for larger imageMarine Storyline
The Marine story begins with a botched landing on research planet LV-1201. You're part of a team of Marines investigating loss of contact with the research facility. Your first objective is to find the place you were supposed to land - but Command forgot to tell you the planet is infested with insect-like, acid-dripping, head-biting Aliens. Your body armor and starting weaponry (a combat knife, a pistol, and a pulse rifle) are enough to handle the little ones. In addition to your weapons you have a shoulder lamp, flares, a nifty radar display giving range and position of friends and foes, and computer hacking gear.

The situation soon gets worse when you are separated from the team and have to fight and think your way to the rendezvous.

Click for larger imageAlien Storyline
The Alien story begins with your Alien embryo escaping from a smuggler's egg shipment in a cargo bay on LV-1201. Your first objective is to find someone to face-hug so you can gestate in his or her body. Once this is accomplished, you get to burst from his chest and hunt small animals and people for food. As you eat, you grow into a more and more powerful Alien.

You discover that human scientists are exploiting your hive for military research. Once they capture the queen of the hive, you have more to worry about than just eating and avoiding flame-throwers.


Click for larger imagePredator Storyline
The Predator story begins with a communal hunt for human researchers and their security escorts in the lush canyons of LV-1201. As one of the Predators on the hunt, your arsenal includes wristblades for close-up decapitation, a spear gun for distance sniping, and a cloaking device that makes you nearly invisible. You get various new and more powerful weapons as the hunt progresses.

The hunt goes bad when you run into a party of Marines collecting Alien specimens, and they capture some of your Predator buddies (who you have to rescue).


 Gameplay

Aliens vs. Predator 2 features three single-player games and six built-in multi-player modes, for a lot of variety.

Controls and Combat
The Alien, Predator, and Marine have different abilities, but they're all basically humanoid. Most of the controls are familiar to anyone who's ever played a first-person shooter. In addition to a set of shared control bindings for common actions like walking, running, looking up and down, and attacking, AvP2 provides separate control setting options for each species.

Because of the difference in gameplay for various species, the Gameplay Tips section of the manual includes three sets of tactics. These are presented clearly, without introducing cheats or spoilers - worth the read especially if you are playing one of the species for the first time.

You can maneuver using any combination of keyboard, mouse, trackball and joystick that you find appealing, and can adjust the sensitivity of each type of control within a comfortable range.

Click for larger imageSpecial mention goes to the Alien's "wallwalk" controls, which new players might find hard to use and very disorienting. These controls let you run anywhere on a level, including across ceilings and along walls, so prepare yourself for some very strange perspectives on the world and some confusion about exactly which way you're heading. The on-screen "up" indicator helps - if you have time to look at it. Make sure you look straight ahead and level before wallwalking. Without this trick, it seemed that the on-screen view sometimes didn't match the actual direction of travel of the Alien when wallwalking.

Overall, the controls are intuitive and allowed good freedom of action and movement, without getting in the way of the game. Check out the fun 3D animations on the control options windows.

The various vision modes (thermal, night vision, etc.) for each species are very useful in game, whether for deathmatch or single-player. Each has enough built-in drawbacks to balance its advantages and make you think about what vision mode is best for a given situation.


 Single Player Games

The single-players games in Aliens vs. Predator 2 are typical of any 1st-person shooter. You watch the opening cinematics, find the exit from an area, kill some enemies, jump between moving platforms, dodge flying debris, pull switches, and avoid getting killed.

Click for larger imageMarine Gameplay
If you want fast action and a familiar game strategy, play as the Marine. Marines have the same variety of weaponry as in any space-marines shooter, and they shoot things. What could be more traditional? The Aliens come at you really fast, and the Predators sneak up on you cloaked, so you find yourself making a lot of split-second decisions, turning and firing, and worrying about your ammo and health.

To find your way, just walk around until you overhear characters discussing some new plot point - it almost always means you're going in the right direction. You'll also find plenty of documents such as maps and tablet computers, some with game hints, others just for atmosphere.

The puzzles in the Marine game mostly have to do with jumping into narrow spaces, finding secret stashes of ammo or weapons, finding ways to electronically hack doors open, and shooting things. The biggest challenge of the Marine game is the Aliens and Predators who have many advantages over you despite your superior firepower.

I found two slightly annoying aspects of the Marine's game. First, at every level change you switch back to your default weapon automatically, even if all you did was walk around a corner. Second, the Alien AI seems primitive (at least on the normal game settings) - you'd think hive creatures would coordinate their attacks, instead of just rushing you from one or two directions.

Click for larger imageAlien Gameplay
Playing as the Alien is weirdest. The heads-up display is greatly simplified (just a health bar at the bottom of the screen), but movement is more complicated because you can crawl on walls and leap broad chasms. The Alien has no armor or equipment, just claws, a tail, and your jaws, so you don't have to worry about ammo or changing weapons. You heal simply by eating your victims.

Initially the Alien is very weak, but from birth it can see in the dark, jump very far horizontally, and climb effortlessly on walls and ceilings. It attacks using claws or a vicious "head-bite". It has no armor (other than its exoskeleton) and no weapons.

Playing as the Alien mostly involves remembering that you can go anywhere on the level, and using that to surprise your enemies. Find unusual ways to move secretly, then attack quickly without getting shot. The Alien's leaping attacks are lethal to both Marines and Predators.

It's fast-paced, but in a different way than the Marine's game. The puzzles in the Alien's game often challenge you to think differently about strength, height, movement and vision. To solve them, you must walk on walls and ceilings as if they were floors, use your night vision or thermal vision to spot exits and enemies invisible to your normal vision, and tear through gates and gratings with your claws.

Our only real annoyance in the Alien's game was the control issue mentioned above: make sure you level out your vision before wallwalking.

Click for larger imagePredator Gameplay
The predator seems at first like a very powerful player. Part of the fun of playing as the Predator is to take on his mindset - that of an honor-bound big-game hunter. This means, for example, that it's not good enough just to kill your enemy - afterward, you must move in close and take his head!

Your visor provides normal, thermal, electromagnetic, and night-vision modes. The thermal mode easily pinpoints humans (including Marines) even in dense brush but hides Aliens; the electromagnetic mode makes Aliens stand out as bright white outlines but hides Humans; the night-vision mode highlights Predators, synthetic humans, and also, for some reason, gun turrets. Many advanced predator weapons have deadly auto-targeting modes when used with the visor.

A Predator has no armor, but can heal his wounds using energy stored in his body. The advanced Predator weapons and cloaking device also use this energy. When your energy supply is used up, you can get more by decloaking and using your energy sifter, a device that gathers energy from the world around you. Be sure to hide before you do this, because the energy sifter is noisy, creates a bright light that attracts enemies, and prevents you from running or using other weapons.

Click for larger imageThe Predator's game features huge outdoor maps and platform jumping puzzles, because the Predator is a wilderness type who is excellent at jumping both up and down great distances without getting hurt. Greatly outnumbered in every situation, the Predator relies on stealth, self-healing, and smart weapons to survive.


Choose:
>> On to Page 2 …
<< Mindless Games Reviews Home

Or: 



[Back to the top]

© 1998-2008 Mindless Games & Entertainment. All Rights Reserved.