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July 2007

 Tuesday, July 31, 2007

 Commodore XX Gaming PC Review
 Posted by Darren 'Doom Dude' Finch at 12:22 PM
Category: Hardware

bit-tech.net geared up a review for the Commodore XX Gaming PC and here is a snip:
The side fan pushes a lot of air in, but it hits the PSU heatpipe/heatsink shroud and CPU heatsink side on. It's all good for the heatpipe array and chipset cooling, but the 70mm fan and blue shroud could be done away with since the side fan shifts so much air all it needs is a shroud to direct the flow.
Check out the Commodore XX Gaming PC.


 Monday, July 30, 2007

 Two Worlds Vault Opens
 Posted by Darren 'Doom Dude' Finch at 9:37 AM
Category: Role Playing

Every now and then, when a worthy RPG comes along the guys over on IGN decide to launch a vault and this time it's the Two Worlds Vault.
It is dedicated to all things Two Worlds for both the PC and Xbox 360. Two Worlds is an epic RPG, set in a giant open-ended world, where your choices and decisions will greatly affect the world around you. Go out and explore, save townspeople in trouble, or be a relentless entity of evil
So check out the Two Worlds Vault.


 Sunday, July 29, 2007

 Joel Burgess Of Bethesda Interview
 Posted by Darren 'Doom Dude' Finch at 11:48 AM
Category: Developer

Silver Rose Studios posted up on thier forums an interview with Joel Burgess of Bethesda. Here is a snip:
Do you work out of a cube, or do you have an office? (abe)

I asked Todd this question on my pre-interview phone call and he said "I'd just have to see it." He was right - we have cubicles, but they're built specifically for what we do. They're best described as permanent 3.5-walled drywall cubes with built-in desks. They're quite nice, actually, and give just enough privacy without compromising the communal nature of game development. So part cube, part office, actually.
You can read the rest of the interview right here.


 Saturday, July 28, 2007

 Hellgate London Screenshots (PC)
 Posted by Darren 'Doom Dude' Finch at 8:02 AM
Category: First Person

Over on Worthplaying they posted up 16 Hellgate London screenshots.
Hellgate: London is an RPG set in the immersive first-person perspective. With a completely randomized world that offers a unique experience every time you play, Hellgate: London introduces a demon-ridden place where the last survivors of the human race must meld science and magic to survive.
That stuff is on Worthplaying.


 Friday, July 27, 2007

 The Chosen: Well of Souls Preview (PC)
 Posted by Darren 'Doom Dude' Finch at 11:35 AM
Category: Role Playing

Over on Worthplaying they posted up a preview for The Chosen: Well of Souls and here is a snip:
Chosen has been out for a while now in Europe, where it's known as Frater. While it is a fantasy setting, it borrows more from old-world mysticism than it does from Tolkein-esque standards. Expect dashes of steampunk, Kaballistic magic, oriental mysteries, fraternal sects, and outright infernalism. No elves, no dwarves, no goblins.
Check that out on Worthplaying.


 Thursday, July 26, 2007

 Twenty Five Jericho Shots
 Posted by Darren 'Doom Dude' Finch at 10:24 AM
Category: First Person

Here is some screenshot overkill for you to gawk at over on Worthplaying where 25 new shots of Clive Barker’s Jericho are revealed. Personally I looked at 3 shots.... don't want to see too much, if you know what I mean. 25 is a lot IMHO. Why don't they just show the whole game and get it over with.


 Wednesday, July 25, 2007

 Windows 7 Will Look Like?
 Posted by Darren 'Doom Dude' Finch at 12:54 PM
Category: Developer

InfoWorld has an article on their site about Windows 7 and what it will look like.
Analysts said Microsoft probably is keeping tight-lipped about what Windows 7 will look like because at this point, company engineers and executives don't even know.
If you want to read more, check out that article.


 Tuesday, July 24, 2007

 Cryostasis: The Sleep of Reason Preview
 Posted by Darren 'Doom Dude' Finch at 10:43 AM
Category: First Person

Over on Frictionless Insight they put up this Cryostasis: The Sleep of Reason Preview and here is a snip:
Cryostasis: The Sleep of Reason is a first-person shooter, but in the spirit of horror games, the focus is more on tension and terror than taking pot-shots at your enemies. And instead of worrying about your health and scavenging conveniently located health packs, you'll have to worry about the cold. A gauge shows Nesterov's core temperature, surrounded by a ring showing the environmental temperature.
Go read the rest of that Cryostasis: The Sleep of Reason Preview.


 Monday, July 23, 2007

 DC To Create WoW Comic Series
 Posted by Darren 'Doom Dude' Finch at 3:40 PM
Category: Comic Books

Worthplaying let it be known that DC Comics announced plans to publish a World of Warcraft comic book series.
The ongoing monthly series will be written by industry veteran Walter Simonson (Thor, Orion) and feature art by Ludo Lullabi and inker Sandra Hope. The first six issues of the World of Warcraft comic series will each feature two covers, one by superstar comic book artist Jim Lee and a second by Blizzard Entertainment Senior Art Director Samwise Didier.
Go read more.


 Sunday, July 22, 2007

 BioShock Concept Art
 Posted by Darren 'Doom Dude' Finch at 3:02 PM
Category: First Person

It's Sunday and I'm kinda lazy. I think I need some sustenance... you know steak and beer or something like that. Anyhow I was looking around for some news... If you hit this spot you'll see that The Cult Of Rapture posted up some BioShock concept art.


 Saturday, July 21, 2007

 Half-Life 2 Episode 2 Preview (PC)
 Posted by Darren 'Doom Dude' Finch at 9:24 AM
Category: First Person

Woot it's Saturday! If you put a hit on Computer and Video Games you can find a new Half-Life 2: Episode Two Preview.
This is still Half-Life 2, but it's a slightly different sport now. It presents old enemies in a new light and forces you to deal with them using new techniques. Whether you're interested or not doesn't really matter either, as on release it will be helplessly sellotaped to the ineffably fantastic Team Fortress 2, along with Portal.
Take a look at the Half-Life 2: Episode Two Preview over on Computer and Video Games.


 Friday, July 20, 2007

 Mindless Newsbits 10: E3 Roundup Edition
 Posted by Darren 'Doom Dude' Finch at 9:27 AM
Category: General

Ok here is Mindless Newsbits #10. I'm not very consistent with these Newsbit posts but I decided to dig up more articles about E3 and the games that were at the show.

E3 Gaming Bits
Ok that's it for now unless I find something and add it later. I just spotted some Doom news so I'm off to post that. Have a snazzy Friday everybody!


 Thursday, July 19, 2007

 FarCry 2 Confirmed!
 Posted by Darren 'Doom Dude' Finch at 1:50 PM
Category: First Person

Shack News reports that Ubisoft's FarCry Sequel has been Confirmed.
Following FarCry developer Crytek's 2004 deal with publisher EA to create a new game--which eventually would become the much-anticipated shooter Crysis--Ubisoft was left alone with the rights to the FarCry franchise. News of the company's planned sequel broke after images were accidentally included in an Ubisoft press kit.
Also check out the official FarCry 2 teaser site.


 Wednesday, July 18, 2007

 Guild Wars: Eye Of The North Bonus Pack & Screenshots
 Posted by Darren 'Doom Dude' Finch at 12:42 PM
Category: Massively Multiplayer

Gameplay Monthly put up some new Guild Wars: Eye of the North screenshots, so go over there and have a look. Ooh yes, also check out the latest press release over on the official Guild Wars site that explains the particulars of the Prerelease Bonus Pack for Guild Wars: Eye of the North, which is slated as being available on July 20th.
Bellevue, WA., July 17, 2007—NCsoft® and ArenaNet® announced today that the prerelease bonus pack for Guild Wars: Eye of the NorthTM is set to arrive on retailer's shelves on July 20 and will include a host of compelling features, including exclusive in-game items and access to the Guild Wars: Eye of the North Sneak Peek Weekend set for later this summer.

The Guild Wars: Eye of the North prerelease bonus pack also comes with exclusive weapons, including the Glacial Blade, the Hourglass Staff, and the Darksteel Longbow. These new weapons are based on the winning designs from the Guild Wars Design-a-Weapon Contest held earlier this year. In addition, the prerelease bonus pack includes a Guild Wars Trilogy Trial DVD that provides access to all three of the Guild Wars campaigns for a special trial promotion lasting 10 hours or 14 days, whichever comes first.
Check that stuff out!


 Tuesday, July 17, 2007

 Hellgate: London Interview (PC)
 Posted by Darren 'Doom Dude' Finch at 9:37 AM
Category: Role Playing

Shack News posted up a E3 07: Hellgate: London Impressions & Interview where they (Nick Breckon of Shack to be exact) chat with Tech Director, Tyler Thompson. Here is a snip from the bigger article:
We know what we're doing with making an RPG good and fun and addictive. So taking that to a first person shooter for us is a very natural step that we're able to do quite easily. Some of these other genres are really struggling with the pacing of advancement and rewards, and they don't quite know what they're doing with that. They're still trying to figure out the basic mechanics of RPG-ness. For us, this is all we do. And so, they're all trying to come closer to us is the way I look at it. And they could learn a lot, if they would just look at what we're doing.
Take a look at the rest of that E3 07: Hellgate London Impressions & Interview.


 Monday, July 16, 2007

 F.E.A.R. Sequel Impressions
 Posted by Darren 'Doom Dude' Finch at 8:36 AM
Category: First Person

Firing Squad put up their E3 2007: F.E.A.R. Sequel Impressions and here is a shot of what they have to say about the untitled game.
The demo was brief and was mainly a way to show some of the sequel's new graphics as well as a way to show that Monolith will still make the game an intense action experience with some creepy themes.
Check out those E3 2007: F.E.A.R. Sequel Impressions.


 Sunday, July 15, 2007

 Grimm Interview With American McGee
 Posted by Darren 'Doom Dude' Finch at 3:05 PM
Category: Action

On Games Radar you can read an exclusive interview with American McGee where they talk about Grimm.
AM: We’ve invented a fighting mechanic in keeping with our literary theme – Words as Weapons. The player can literally pluck words like “burn,” “fly,” or “expand” from the world and throw these as weapons – with self evident effect. From mission to mission the available word weapons change – we’re taking full advantage of the small scale of each mission and the large number of possible effects all these word weapons can have. The variety in gameplay and the player’s ability to transform the world and characters in it should be huge.
That's all on Games Radar.


 Saturday, July 14, 2007

 Hands On Assassin's Creed (PS3/XBox 360/PC)
 Posted by Darren 'Doom Dude' Finch at 9:12 PM
Category: Action

Shack News put up a E3 07: Assassin's Creed Hands-On Preview so lets take a snip from it:
As protagonist assassin Altair, I began the demo mission atop a church in the center of 12th century Jerusalem. A fairly impressive draw distance gives a view of much of the surrounding area, even outside the walls of the city--an Ubisoft rep said the demo map this year is 15 times bigger than last year's. Still, up close, building textures weren't exactly stunning, with muddled graphics detracting from most of the city's stone structures
Check out that E3 07: Assassin's Creed Hands-On Preview.


 Friday, July 13, 2007

 E3: DirectX 10 Discussion
 Posted by Darren 'Doom Dude' Finch at 9:12 AM
Category: Developer

There's an article over on Cnet that's called E3 2007: Candid developer discussion about DirectX 10 so lets take a peek at that:
As Gearbox CEO Randy Pitchford told us, we'll be in a mostly DirectX 9 world for a while yet. And when we finally get to games built from the ground up with DirectX 10, you might not even notice, because next-gen graphics features will only trickle in to new titles gradually for the next couple of years.
That's on Cnet! Check the rest of it out...


 Thursday, July 12, 2007

 Get Your Quake Out! Travail Released!
 Posted by Darren 'Doom Dude' Finch at 8:11 AM
Category: First Person

Good Morning! Nowadays I'm replaying Quake and late last night I found out that Travail was released! This mod for Quake is made up of 15 single player levels (2 episodes) and 3 multiplayer levels and has been in production for a few years. There's a ton of secrets, new monsters and items to discover.
Red dust on your boots mixes with fresh Shambler blood as you bend down to slurp from the huge neck gash and re-hydrate your abused corpus. Moisture outside of flesh is nowhere to be found on this desert domain and the temples you cleared had only wells filled with bones and spider nests.
I'm downgrabbing this in a bit to have a go myself! Go get some Travail!


 Wednesday, July 11, 2007

 S.T.A.L.K.E.R.: Clear Sky Revealed
 Posted by Darren 'Doom Dude' Finch at 1:30 PM
Category: First Person

Over on Computer and Video Games they posted that it has been revealed at E3 that there will be a new S.T.A.L.K.E.R. game that is being called S.T.A.L.K.E.R.: Clear Sky. Here is a snip:
According to GSC, the Zone we stalked in Shadow of Chernobyl was one of relative peace - really? - but a year earlier when Clear Sky is set the environment is far more hostile. The developer describes the area as being "agitated", with anomalies "extremely active and the landscape is vastly different to what you've seen before."
Read more about S.T.A.L.K.E.R.: Clear Sky!


 Tuesday, July 10, 2007

 BBC Puts The Focus On E3
 Posted by Darren 'Doom Dude' Finch at 11:30 AM
Category: General

Over on BBC News they have an article about E3 and how it has changed.
Although smaller than in previous years the three-day event will be a showcase of the latest and greatest in the gaming world.

The focus in 2007 has shifted from hardware to games and attendees will expect to see previews and launches of some keenly-awaited titles.
The Game world gets ready for E3 show!


 BioShock System Requirements Revealed
 Posted by Darren 'Doom Dude' Finch at 8:47 AM
Category: First Person

Worthplaying posted up the system requirements for the upcoming BioShock.
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.
Also check on the official site for more info on the game.


 Monday, July 9, 2007

 Oblivion Game of the Year Edition!
 Posted by Darren 'Doom Dude' Finch at 5:58 PM
Category: Role Playing

Worthplaying reported that Bethesda has officially announced it will release The Elder Scrolls IV: Oblivion Game of the Year Edition.
This new product will allow players who have never played the 2006 Game of the Year to experience Oblivion for the first time with additional content. In addition, gamers can continue their existing games of Oblivion and experience the new quests and areas offered by the expansion and downloadable content.
Read more right here.


 Sunday, July 8, 2007

 Gears Of War For PC? (PC)
 Posted by Darren 'Doom Dude' Finch at 12:56 PM
Category: First Person

According to what you read on Kotaku, Gears Of War for the PC will be announced at E3.
A gameplay montage video of Epic Games' Gears Of War-specifically listed as PC footage-found its way to the internet earlier today, confirming the long-running rumors of a PC port of the million-selling Xbox 360 third-person shooter. That video was quickly pulled, with copies of the clip making their way to YouTube, Google Video and the other usual suspects.
If this is true and Gears comes out for Vista only... I won't be buying it. heh. Oops, nearly forgot.. you can read more right here.


 Saturday, July 7, 2007

 How Do You Siege Space?
 Posted by Darren 'Doom Dude' Finch at 10:13 AM
Category: Role Playing

According to Shack News developer Gas Powered games plans to take the next Siege game into Space.
Developer Gas Powered Games plans to expand upon the dungeon-crawling action RPG gameplay it employed in its Dungeon Siege series with its upcoming Space Siege. In a partnership with publisher Sega, the Redmond-based studio will deliver Space Siege for PC in Q1 2008.
Read the rest of that article.


 Friday, July 6, 2007

 Age of Conan: Hyborian Adventures Preview (PC)
 Posted by Darren 'Doom Dude' Finch at 10:45 AM
Category: Massively Multiplayer

Ophelea of Gamers Info took the time to write up a Age of Conan: Hyborian Adventures Preview after having a hands-on experience with the MMORPG.
This is one beautiful game. Highland forests are densely covered in lush trees, tall grasses and fantastical wildlife; closer to commanding snow-covered mountains the terrain changes and you encounter pine trees (with pinecones!) open spaces and wildlife that is larger than life by magnitudes.
Check out the rest of that Age of Conan: Hyborian Adventures Preview!


 Thursday, July 5, 2007

 The Witcher Hands-On Preview (PC)
 Posted by Darren 'Doom Dude' Finch at 9:05 PM
Category: Role Playing

Games Radar posted up their version of a preview for The Witcher in this Hands-On article.
When we got our hands on The Witcher to feel out its combat system, we found a rather unique play mechanic hiding beneath its third-person hack 'n slash skin. It's all about timing. After you left-click to start your first attack, you'll need to watch Geralt's swing animations carefully and feel the flow of his moves. If you follow up your first strike with a well-timed click, you'll create a chain combo which - if kept up long enough - can result in some crazy kills and brutal blows.
Tune in to that Hands-On preview.


 Wednesday, July 4, 2007

 Two Worlds Reputation (PC)
 Posted by Darren 'Doom Dude' Finch at 2:20 PM
Category: Role Playing

IGN has a Two Worlds Tuesday: Reputation article posted up, which should be self explanatory. So here is a snip:
Losing reputation is easy. Gaining it takes more work. Earning a group's trust will require you to perform tasks and undertake quests for them. Keep on doing deeds for a guild, and pretty soon you'll be in good standing with them. It all sounds simple. Unfortunately, certain groups don't care for other groups, and earning reputation with one could lose you reputation with another. If you're clever enough, you can keep your double dealings a secret. Just be careful not to get caught and have to pay a hefty reputation cost with both groups.
Read the rest of that Two Worlds Tuesday: Reputation article.


 Tuesday, July 3, 2007

 Impressions Of The Witcher (PC)
 Posted by Darren 'Doom Dude' Finch at 6:14 PM
Category: Role Playing

Gamespot put up their impressions of The Witcher that includes info on the games combat and story. Lets take a small peek:
You play as Geralt of Rivia, one of the last of the witchers, or professional monster slayers. Witchers aren't normal human beings, but rather magically mutated killers with superfast reflexes, limited magic ability, extraordinary weapon skills, and a resistance to poison. But since they're basically mutants, they encounter hostility and prejudice in many human towns.
So yeah, check out The Witcher.


 Monday, July 2, 2007

 Shack Previews Fallout 3 (PC)
 Posted by Darren 'Doom Dude' Finch at 11:45 AM
Category: Role Playing

It didn't take me long to find something to post about today. My first stop was Shack News and the first thing I saw was their Fallout 3 Preview. Here is a peek at their article:
Unlike in the original Fallout, which opens with the player being sent out of Vault 13, Fallout 3 spends a good deal of its initial gameplay within Vault 101--when the inevitable departure comes, the player will have a fuller sense of what is being left behind. The vault's insides are rendered gorgeously, with the series' trademark slick retro-future aesthetic managing to suggest a lived-in look. The overall lighting and ambiance is just right.
Have a look at that Fallout 3 Preview, which includes some new screenshots.


 Sunday, July 1, 2007

 Fallout 3 Preview
 Posted by Darren 'Doom Dude' Finch at 6:34 PM
Category: Role Playing

There's a Fallout 3 Preview over on Next Genertaion.
So at the age of 19 your character goes off to find his or her missing father, voiced by Liam Neeson, who has apparently left the vault. And that’s Fallout 3’s main quest—the search for your father in the post-apocalyptic wastelands.
Go read that Fallout 3 Preview that is 4 pages of info.


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