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Mindless Games Reviews
Page 1 of 5
 Star Wars Jedi Knight II: Jedi Outcast Reviewed by Chris 'Gwynhala' Burke 

Developer: Raven Software
Producer: Lucas Arts Entertainment Company LLC
Publisher: Activision
Download Demo
Release Date: 03/27/2002


Click for larger imageHere I sit writing my review of Star Wars® Jedi Knight® II: Jedi Outcast™ on the eve of the release of the new Star Wars movie. I'm thinking to myself that I enjoyed this game, but that it wasn't the "10.0" that so many have rated it. And I'm hoping very, very much that Star Wars: Episode II Attack of the Clones will surpass Star Wars: Episode I The Phantom Menace as much as this game surpasses its predecessor.

Star Wars Jedi Knight II: Jedi Outcast is the sequel to LucasArts' 1997 release Star Wars Jedi Knight - Dark Forces II. The original introduced gamers to Kyle Katarn, Jedi anti-hero, and the joy of wielding the lightsaber and the Force in a glorious 3D. It featured an innovative technique of switching from the 1st person view used with blasters and other weapons, to a 3rd person view for more realistic control and self-awareness of the lightsaber. An add-on pack, Star Wars Jedi Knight - Mysteries of the Sith, introduced new missions, better puzzles, additional force powers and a playable female model, the Sith apprentice Mara Jade. The add-on pack also changed gameplay significantly: where the first title differentiated strongly between light side and dark side force powers, the second title made all force powers neutral.

Click for larger imageThe light side / dark side distinction is back in JKII, along with the brooding Kyle Katarn.

As our story opens he's sworn off the lightsaber and the Force , and is working as a mercenary for the New Republic with his pilot / main squeeze, Jan Ors. Kyle and Jan receive a garbled transmission about an Imperial Remnant searching for the Valley of the Jedi, an immensely powerful source of Force power. Their investigation leads them, together and apart, through military bases, secret laboratories, the Jedi Academy, smuggler's dens, dangerous mines, enemy star cruisers, flying cities, and battles to the death with the would-be Emperor and his Dark Jedi Master.


 Graphics

Click for larger imageStar Wars Jedi Knight II: Jedi Outcast features spectacular graphics, lighting, character and set design fully consistent with the Star Wars universe. The outdoor levels feel big, open, and immersive. The indoor levels convincingly portray huge and detailed cityscapes, interstellar spacecraft, and landing bays.

Many of the cutscenes in JKII appear to have been rendered using the game engine itself - a technique Raven Software also used in their 3rd person masterpiece, Heretic II. Additional techniques appear to have been used to enhance the cutscenes; these techniques allowed the designers to create exciting effects impossible with the engine alone.


Click for larger imageFor example, JKII features some compelling cutscenes of spacecraft flying across a complex background. In each of these scenes, the image pixelates as if a pre-rendered high-resolution video had been compressed to produce a low bandwidth video stream for use in-game. The overall effect is beautiful, despite the noticeable degradation in video quality during these cutscenes.

The cutscenes make great use of facial morphs and body language to convey emotional reactions of the characters. The eyes blink, roll, and narrow. The lips purse, smirk, and frown. In surprising contrast, the lip-synch in cutscenes is little more than "muppet mouths" opening and closing in time to the speech.


Click for larger imageDuring the game you run into the same kinds of enemies over and over again. The most common enemies include Tuskens, Rodians, Gran, and Stormtroopers. Relatively few skins are provided for these, and so they literally all look alike. That's OK for the Stormtroopers, but the lack of variety in the other races sometimes drags the story down from "adventure" to "shooter".

The character animations range from stiff and unnatural (for example, Kyle's walk and run animations, or the Gran detonator-tossing animation), to smooth and dynamic (for example, the acrobatic lightsaber dueling animations used by Kyle, Luke, Desann, and the Dark Jedi). I especially liked some of the mechanical animations, including the movement of the protocol droids, the walker's low and high gears.

Click for larger imageThe attractive dynamic lighting and volumetric shadows in JKII are pretty par for the course from id's latest engine. Strangely, the lightsaber doesn't cast light onto walls when dynamic lighting is enabled - an effect that would have come in handy in more than one dark passageway.

The polygon counts of the models seem just about right - things that should be curved, look curved, and the structural models and textures combine to produce the illusion of a highly-detailed world.

The 3rd person camera is nearly flawless, perhaps even better than it was in Heretic II. An improvement over earlier Jedi Knight titles, JKII allows you to switch freely between the 1st person and 3rd person views, regardless of your weapon choice. The most noticeable camera issue occurs when Kyle is standing with a wall immediately behind him, looking up in the 3rd person view. In this situation the camera moves inside Kyle, and an annoying ghost of the back-sides of his polygons appears on-screen. The player can often eliminate this effect by shifting Kyle's position slightly.

Click for larger imageTwo final notes on the graphics of JKII. First, many of the screenshots in this review were taken with shadows and dynamic lighting turned off to improve performance; regardless of what the box describes as the minimum system configuration, JKII can get kind of choppy running on even a mid-tier system with all graphics and sound options enabled. Second, screenshots taken in JKII don't reflect the full graphic capability of the engine since this game automatically saves screenshots using lossy JPEG compression instead of the more detailed and disk-hungry Targa / Windows Bitmap formats.


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