News & Community
Messageboards
Latest News
 
 
MGE Web
News Archive
Database
Reviews
Interviews
Articles
Links
MGE T-Shirts
Privacy Statement
Mindless Games Reviews
Page 1 of 3
 Soldier of Fortune II: Double Helix Reviewed by Evan 'DarkFriend' Lesser 

Buy this game now!
Soldier of Fortune II: Double Helix
(PC CD-ROM)
Used & New from $12.00
Buy this game now!
Soldier of Fortune II: Double Helix
(Xbox)
Price: $49.99
Developer: Raven Software
Publisher: Activision
Download Demo
Release Date: 05/21/2002









Click for larger imageFor a long time, Raven Software was known only for developing games with fantasy themes.  These games, including the Heretic series, its popular offshoots Hexen and Hexen 2, and their precursors Black Crypt and Shadowcaster, were all artistic gems, combining an obvious love for the genre, along with exceptional technical skills.  A few years ago, Raven and its long-time publisher Activision acquired the rights to use the "Soldier of Fortune" license, taken from the magazine of the same name.  The plan was to develop a gritty first person shooter where players became a mercenary for hire, gunning down terrorists across the globe.  With an intended focus on realism, more than a few people wondered if Raven, a fantasy game developer, could take on development of a game set in the "real world."  Any skeptics of Raven's abilities to create a decent game without swords and sorcery were dashed with the release of Soldier of Fortune in 2000.  Using a heavily modified Quake 2 engine, Soldier of Fortune was the bloodiest shooter ever, with a story and flow that played out like a blockbuster action-thriller movie.  Even though the Quake 2 engine was well aged in 1999, Raven managed to add enough new features to it to make Soldier of Fortune another gem to add to the company's crown.  It proved that fancy graphics do not themselves make a game.  Solder of Fortune's gameplay was fast and furious, with satisfying weapons, better-than-average enemy AI, excellent sound, and plenty of interesting locales for the player to gun down baddies in.  In particular, the smooth, motion-captured character animation and the possibility of "bolt-on" items for models added a degree of realism that first person shooters had not yet seen.  Word traveled around fast.  The combination of "over-the-top" blood and gore, fun gameplay, and a controversial license made the first Soldier of Fortune an instant hit.

It was no surprise that Raven and Activision teamed up again to create the next step in the Soldier of Fortune world.  Released late last month, Soldier of Fortune 2: Double Helix promised even more action, more realism, and more unique scenarios to put the player in.  How does it fare?


 Graphics

Click for larger imageSince Soldier of Fortune 2 uses iD Software's Quake 3 Team Arena engine as its base, you would assume the graphics in the game would be great.  Unfortunately, the graphics in Soldier of Fortune 2 are good, but not as artistically inspired as past Raven works like the recent Jedi Knight 2 and other Quake 3-powered games like Alice and Return to Castle Wolfenstein.  I can understand Raven wanting to focus on gameplay, but the graphics in Soldier of Fortune are somewhat dull.  This is surprising for a game coming from Raven.  Many of the game's textures are muted brown and gray colors that leave the player's eyes feeling washed-out after an hour or two of gameplay.  In addition, a lot of the in-game models that the player encounters (cars, boats, helicopters, houses, etc.) are extremely blocky looking.  Playing the Quake 3 demo a few years back, I was always shot to pieces standing around gawking at the statues towering over the arenas.  After seeing how chunky the models look in Soldier of Fortune 2, I got the feeling that some of them were ripped from the first Soldier of Fortune game.  Walking around the levels, you get a sense that everything is squared and angular.  There are no rounded edges visible that make the Quake 3 engine so great.  Other graphical faults take place on the character models.  Since the non-player characters rarely blink their eyes, you often feel like you are conversing with zombies - not people.  In addition, mouth movement in relation to the dialog being spoken is choppy and not of the caliber I'd expect in a mid-2002 game release.  Dying enemy models bend and twist like rubber, and often end up in completely unreal positions when they finally come to rest.  It's great that the models no longer die halfway through a wall, but the system Raven has in place for Soldier of Fortune is far from perfected, causing for some big laughs when an enemy dies in a seemingly advanced yoga position.  In the real world, people come in all shapes and sizes.  In Soldier of Fortune 2, it appears that all models are the same general size and height.  This isn't something you may notice consciously, but your mind knows its there. 

Click for larger imageConsidering how exceptional the graphics are in Raven's Jedi Knight 2, I begin to wonder if there were two separate teams who developed each game at Raven.  However, the graphics in Soldier of Fortune 2 are not all bad.  Weapon modeling is stunning, and about as real-looking as you can get.  Explosions and gunfire are big and satisfying.  The outside levels, especially in the jungles of Colombia, greatly benefit from the addition of swaying grass and moving leaves.  Snow, rain, and fog effects are beautiful, working to reduce the players visibility and actually adding a new strategy element to the game (not just eye-candy).  And finally, the "arcade" type levels with scrolling terrain are very well done.



 Single Player Storyline

The storyline of Soldier of Fortune 2: Double Helix is standard "terrorist gets weapon of mass destruction, please kill him and his operation" fare.  Without giving anything away, there are a few minor twists and plot turns in the game that attempt to make things interesting.  I can safely relay that our hero John Mullins has to deal with a traitor in his organization that is bent on making life difficult (and dangerous) for everybody.  In addition, one of John's pals is the prime suspect.  Raven doesn't really play out this part of the plot very thoroughly.  It would have spiced things up a bit if the suspected friend was seen in possible positions that might lead the player to suspect involvement with the enemy.  Anyone with half-a-brain can figure out who is the organization mole, soon after the discovery of the traitor is made.

Click for larger imageUnfortunately, the storyline is kind of dull and really serves no purpose other than allowing the player to shoot enemies in the "same old" box-filled warehouses, snowy landscapes, and the classic "uninhabited-except-for-enemies" city streets as usual.  In Soldier of Fortune 2, a foreign terrorist has developed a virus and plans to unleash it on helpless U.S. citizens.  Although frighteningly "current," I would love to see a single-player game plot that gets really interesting and original while still maintaining some reality.  Instead of the constant threat of faceless foreign terrorists, why can't the enemy be someone from our own country or a friendly country?  Perhaps a renegade military general, or an old friend of the player's character, or a fanatical religious leader?  Instead of levels taking place in warehouses, parking garages, and pipe and steam-filled basements, why can't players battle it out in locations like a crowded shopping mall, or a football stadium, or an amusement park?  But I digress..

In my opinion, the best storyline to date still comes from the classic Half Life, probably because it was written by a real author, not some game company president.  In general, you will most likely find yourself skipping a lot of the in-game cut scenes, just to "get on with it" and return to shooting bad guys in the crotch or knees.


Choose:
On to Page 2 … »
« Mindless Games Reviews Home

Or: 


© 1998-2007 Mindless Games & Entertainment. All Rights Reserved.