News & Community
Messageboards
Latest News
 
 
MGE Web
News Archive
Database
Reviews
Interviews
Articles
Links
MGE T-Shirts
Privacy Statement
Mindless Games Reviews
Page 1 of 2
 Serious Sam Reviewed by Staff 

Buy this game now!
Serious Sam: Gold
(Xbox)
Used & New from $8.99
Buy this game now!
Serious Sam
(PC CD-ROM)
Used & New from $5.95
Developer: Croteam
Publisher: GodGames
Download Demo
Release date: 04/02/01




There are very few First Person Shooters which I will drool over when its name is mentioned. These games usually display something unique, something never before seen or even attempted, and/or revolutionize the genre. That statement immediately brings a few games to mind, FPS's will live on forever in the memories of its players. "Wolf" as it's been dubbed, changed the face of computer gaming forever with its mind-blowing "3D" environment. This new form of game entertained everyone, in one way or another, who laid their hands on it. Doom, once again, showed a major improvement in the 3D engine, this time adding a z-axis to the thrill of killing. With id software's incredible level-design, Doom's three episodes kept me wanting more, turning every corner cautiously, wishing I wasn't playing, and scaring the heck out of me.


Click for larger imageMany FPS's have attempted to re-revolutionize the genre but none have succeeded hands down. Half Life, some say, was the creation of a new entity, a new line of shooters which would destroy the "run run shoot" aspect of the gaming line, but I must disagree. The beginning was promising with me, as Gordon Freeman, being an ordinary guy going to work, but it slowly fell apart and became just one of the rest. The closest game to completely alter the look and feel of the genre has to be Tribes. Everyone's heard of it, everyone knows it, but not everyone likes it. The clanbased online-only market sold. Even after years, the game is still going strong. Tribes2 is in stores as I write this. Dynamix certainly did something right. In walks Counterstrike, a mod at first, its terrorism mission-based play was appealing to just about everyone out there. Still being a deathmatcher of sorts, it retains the "run run shoot" appeal, but most often the "shoot" is replaced with "protect your team" or "rescue the hostages". Every round is different, and every round is fun depending on which team you stand behind.


Click for larger image With this said, what is left? How can the genre keep pumping out new titles? What can be done to keep it moving? How about return to the basics. Serious Sam is just this. It was never hidden that it is, indeed, a Doom clone. There's nothing new here at all. Or is there?


Remember when you were little, and asked your parents for a few dollars to go to the local arcade? You'd be throwing in quarter after quarter in Gauntlet or Marble Madness (I'm showing my age here) or even Zaxxon just to attempt to beat that High Score. Like George Castanza, it probably still stands. Those were the good old days. Well they're back! Sam features something we haven't seen in many many years, SCORE. Yes, that's right, you actually get points by killing enemies. The more you kill, the more points you are awarded. Confusing? To the younger crowd, it might be. But it's something I had missed in the last decade. Seeing "You've beaten the High Score!" makes me smile.


Click for larger image The story is nothing more than thin and overdone. Evidence of a much more technologically advanced alien race is uncovered beneath the sands of Egypt. A century later in 2104, aliens invade the Human colonies in the nearby star systems. Sam's a legend, one who has survived many encounters. He's chosen to go back in time to change the past, so in 2104 the Human race may live. But the story isn't what is driving the game. It is the constant barrage of enemies, biological or mechanical, that drop from the skies, swim up from below, or just plain warp in to existance six feet from your position.


For instance, my favorite part of the game has to be the Valley of the Kings. The board begins with one goal: get to the other side of the valley to the temple entrance. You can see the temple from where you begin. Easy enough of a task, right? To do this took me well over thirty minutes and countless lives. I thought I was home free, when a deafening roar is heard behind me. I turn and to my surprise, a creature with four arms, standing over twenty feet tall, is howling and throwing green flaming balls of death at me. My first encounter didn't go so well. It's this type of surprise which keeps the game intriguing. I eventually made it out of the Valley of the Kings, but with little life and a pounding heart.


Click for larger image The entire single player game is written in this manner. The rocket launcher is in plain sight, with rockets all around it. It's very stunning, shining in the light cast by the glowing sunset. Unless you are new to this type of gaming, you'll know that you can't just run up and grab the darn thing. Upon entering a doorway, it's strewn with a dozen rockets, and a few hundred bullets, and well over 100% health. That's a BAD thing...


But since the gameplay has been done before, what does Serious Sam have that other don't that makes it truly a classic? Croteam did an incredible job on the engine. I have never seen outdoor terrains handled so marvelously, and with such ease, even on lower-end systems. From my GeForce2 to the Voodoo3, Serious Sam offers extremely smooth framerates. A trip to their Features Page http://www.croteam.com/engine_features.html explains every angle that this new engine has. From multi-directional gravity to directional light, the engine is an extremely powerful tool. And get this, the Serious Modeler and Serious Editor are both included on the CD upon purchase. And with a quick download, the SDK is available as well. Obviously, the creators knew mods are inevitable, and supplied the tools required to basically create anything you want.


Click for larger image Seeing as I am progressing through the single player game on medium difficulty, I chose to go cooperative mode on hard. My roomate and I shot up more enemies at one time than i had seen since Final Doom. At one point, my processor choked, and my framerates dropped to 2 or 3 frames/second, but this was a one time occurance. The whole time, no matter how many enemies spawned, the game was fluid. But no matter how many enemies were on screen, the engine could handle it and keep the game moving.


Fighting off 10 to 12 Werebulls at a time is NOT an easy battle. Neither are 10 Biomechanoids. I hadn't had this much fun in a long time. Before I knew it, three hours had passed and it was well into the morning hours. But this the essence of Serious Sam. This is what drives this beast. This is why it's so much fun. There are no puzzles to solve. There are no objectives. Each level has more monsters than one can count. Cooperative mode is the best way to see this. You're taking a breather from the last barrage of creatures. Your health is 5 and what does your partner do? He runs to the middle, picks up the health and spawns the next wave of carnage. You're yelling across the hall at your buddy because now there's no hope. A few dozen baddies pop up next to you, and even on ledges miles away, launching their flaming fireballs in your direction.

<< Back to Reviews Index Take me to page 2 >>


[Back to the top]

© 1998-2007 Mindless Games & Entertainment. All Rights Reserved.